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InputBinding is a utility class that can be instantiated to store the input of the user. Typically you would create one of these for each screen or menu and not a single global one.


There are several public methods in this class:
  • InputBinding(KeyboardState, MouseState)
  • InputBinding(KeyboardState, MouseState, List<GamepadState>)
  • Update()
  • CheckKeyDown(KeyboardState, Keys)
  • CheckKeyUp(KeyboardState, Keys)

This class is still in development and pretty much only supports PC controls at this point.

Last edited Oct 7, 2010 at 7:23 PM by MattChristian, version 1


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